A teen artist on the run… A daring heist at the National Gallery… A painting worth the price of freedom?On the run from the state of Virginia, a talented teen artist takes refuge in the Smithsonian Castle and uncovers a plot to steal one of the nation’s most prized works of art.
Could an orphan rouse a nation’s passion for its fine art?
Fifteen-year-old Brooke has been bounced between foster homes for half her life. With her rare and exceptional ability to draw and paint, Brooke knows she’s not normal. She has always felt misunderstood and mistreated by the adults in her life. When Brooke decides to run away to Washington, DC, her luck begins to turn. Just as things are finally looking up, however, Brooke’s probation officer catches up with her; but that’s the least of her troubles when she suddenly finds herself having to choose between fleeing for her life and saving a centuries-old masterpiece. In Attic Ward, greedy art world power brokers find themselves up against a brilliant and determined young artist who is willing to sacrifice everything to save the art she loves.
˃˃˃An entertaining glimpse of legendary artists, forgers, and their masterpieces
Experts suggest that as much as forty percent of the pieces of art circulating in legitimate art markets are forgeries. Even Michelangelo was allegedly hired to forge copies of ancient Roman sculptures. Brooke learns more than she ever wanted to know about the dark side of art, which is at once thrilling and infuriating.
˃˃˃You won’t view a painting the same way ever again
Imagine masterpieces coming to life! Better yet, imagine that they’re already alive. Brooke sees art in every aspect of her life. Her passion and perception are so infectious that you won’t be able to view legendary artists and their masterpieces the same way ever again. And the next time you wander the halls of a museum, you might find yourself holding your breath…
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Ryder Capwell crushed her heart. When Laney is auctioned off as a prize at the drama department fundraiser the last person she expects to trade cold hard cash for her company is Ryder.
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Earth was attacked by a suspicious virus (Bk1), the remaining survivors deal with the Post-Apocalyptic World(Bk2), then face the alien invaders(Bk3) and begin to explore the universe (Bk4). SIMPOC, the advanced thinking computer, supports the remaining humans as they try to put their world back together. The other computer waits to remove the two threats to its existence; humans and SIMPOC.
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A new pandemic – the perma effect – has taken over Earth of the near future. Whenever you play your favorite online game, beware: your mind might merge with the virtual world and dump its comatose host.
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Mara Winkel is rock climbing, mountain biking, and ‘studying’ her way through school at the University of Colorado, Boulder. But when her best friend James asks her to partner with him to start a disruptive new software company she discovers that the world of technology startups is fraught with intrigue, adrenaline, soaring successes, and scorching failures.