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Roll For Initiative (Tomb of Malevolent Evil Book 1)
Game night will never be the same again for Terry, Jewel, Mandy, and Morgan.
The role-playing gamers thought they were getting together for a gaming session. Now they’ve been summoned into another reality.
One that looks and feels an awful lot like the games they’re used to playing.
But this is no game, and the Power that brought them here has plunged the players into a life or death battle. They must defeat their enemies and escape the dungeon, or die trying.
When the game becomes all too real, it’s time to roll the dice and play for keeps.
Can they forge a strong enough team to win through the challenges to come? Or will the Tomb of Malevolent Evil destroy them and doom this new world to darkness?
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Embarrassing George
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Steel People
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Discovery Moon: An MM gay paranormal romance. (Gladstone Shifters Book 5)
Unfortunately, there aren’t enough of them to go around, leaving modern packs desperate for their unique skills. Most were hidden, outcast, or unaware of their true selves until Luna brought them out into the open. Now Evan, Jack, and Everet embrace profound alterations in their way of life while training their lost brothers to serve in posts all over North and South America.
Caught up in the turbulent changes, Lance Stucky encounters wonder, heartbreak, and trials when Luna gives him more than he asked for. Faced with orphaned pups and a troubled mate, he struggles to match reality with his long-held dream of happiness. Aided by his loving packmates, Lance accepts a challenging future he couldn’t have imagined.