Kurtherian Age of Magic Starter Pack: Six Book Ones for Six Series
After the world ended, a new one began.
Welcome to the Age of Magic.
Centuries after the collapse of the Old World, Irth has devolved into a realm of monsters and magic, ruled by petty tyrants and thieves who seek to create the world in their own image.
But despite the many changes that have befallen Irth, one thing remains the same.
Heroes walk among us.
Discover six series with the first book of each series set in this shared universe.
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Dawn of Destiny
When the greatest horrors exist in the mind, how do you deal with a man who puts them there? Julianne is the strongest mystic of her generation. Her mental magic might even be getting stronger… it’s hard to tell when her practice time is eaten up by paperwork and leading her people. That is, until a rogue mystic cult shows up, trying to drag Julianne into their plot for world domination.
Restriction
Accused of using illegal magic and sentenced to a cruel death at the hands of the Arcadian Guards, Hannah must trust in the aid of a strange old wizard who offers her the gift of unimaginable power. But power has consequences, and soon Hannah is at the center of a city-wide war to take back the future that was stolen from them. Can she control the power that courses through her?
Resistance to Magic
Magic killed her parents. Will it kill her too? The amulet Sariah found in the mines looked liked her ticket out of her backwater life. The assassin who tried to steal it apparently thought it was valuable too. She learns about magic from a mystic. With magic, she could vanquish the forces that destroyed her life. She hates magic. Will her thirst for vengeance drive her into magic’s open arms?
Storm Raiders
In a time when magic rules the sea, she only trusts her sword. Abbey has always been an outsider in Holdgate. While the people of her adopted city dominate the seas with their weather-controlling storm magic, she prefers the work in her father’s blacksmith shop.
But when her father is falsely accused of murder, she has to sneak aboard a stormship and take to the seas in a quest to clear his name.
Teaming up with a young storm mage and a no-nonsense Captain, Abbey sets off on a swashbuckling adventure.
The Arcadian Druid
She missed the war, but she’ll be damned if she loses her chance for revenge. Ten years after fleeing Arcadia to save her life, Arryn is grown up. She spent the past decade in the Dark Forest with the druids, training in warrior combat and battle magic. Arryn knows what she has to do: fight. She won’t rest until the wicked are dead and innocents are able to rise from darkness.
Trading Into Shadow
After surviving a shadow monster ambush, Marsh must get back to civilization, keep two kids alive, and make a delivery. Can she discover what happened at Leon’s Deep, in time to stop it from happening again? Or did she escape the ambush, only to see the rest of her world fall to the ones behind it?