by Andy Gavin
“Gavin … gleefully transforms a story of teenagers battling vampires into something much more. The story turns into a mash-up of Greco-Roman mythology, Judeo-Christian imagery and the occult, making it a fresh take on the overdone vampire genre. Gavin’s writing also hints at a wonderfully twisted sense of humor … and the action throughout is fast-paced and compelling.” – Kirkus Reviews
Here’s the set-up:
Even as the modern world pushes the supernatural aside in favor of science and steel, the old ways remain. God, demon, monster, and sorcerer alike plot to regain what was theirs in Andy Gavin’s chilling debut, The Darkening Dream.
1913, Salem, Massachusetts – Sarah Engelmann’s life is full of friends, books, and avoiding the pressure to choose a husband, until an ominous vision and the haunting call of an otherworldly trumpet shake her. When she stumbles across a gruesome corpse, she fears that her vision was more of a premonition. And when she sees the murdered boy moving through the crowd at an amusement park, Sarah is thrust into a dark battle she does not understand.
With the help of Alex, a Greek immigrant who knows a startling amount about the undead, Sarah sets out to uncover the truth. Their quest takes them to the factory mills of Salem, on a midnight boat ride to spy on an eerie coastal lair, and back, unexpectedly, to their own homes. What can Alex’s elderly, vampire-hunting grandfather and Sarah’s own rabbi father tell them? And what do Sarah’s continuing visions reveal?
No less than Gabriel’s Trumpet, the tool that will announce the End of Days, is at stake, and the forces that have banded to recover it include a 900 year-old vampire, a trio of disgruntled Egyptian gods, and a demon-loving Puritan minister. At the center of this swirling cast is Sarah, who must fight a millennia-old battle against unspeakable forces, knowing the ultimate prize might be herself.
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The Darkening Dream
About the Author
Andy Gavin is an unstoppable storyteller who studied for his Ph.D. at M.I.T. and founded video game developer Naughty Dog, Inc. at the age of fifteen, serving as co-president for two decades. There he created, produced, and directed over a dozen video games, including the award winning and best selling Crash Bandicoot and Jak & Daxter franchises, selling over 40 million units worldwide. He sleeps little, reads novels and histories, watches media obsessively, travels, and of course, writes.
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